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Review with Action-Packed Strategies

may 14, 2010

Review with Action-Packed Strategies

Review vocabulary terms by giving students opportunities to “play” with words. Getting kids up and moving and interacting will increase their retention of key terms.

That said, here are a few favorites:

1. Play-doh: Creating a visual representation of a vocabulary word is essential to really understanding a word’s meaning. Many teachers have students “draw” the word. However, to mix it up and tap into your bodily-kinesthetic learners, consider giving them each a little bit of Play-doh. Have them explain the vocabulary word’s meaning by creating a 3-D representation. In addition to viewing their creations, listen to their rationalizations for what they made. Their understanding of the term comes out in that explanation.

Play-Doh for Vocabulary Study

2. Vo-BACK-ulary: Tape a vocabulary word on the back of each student. Have them move through the room, getting clues from peers in order to identify the term on each of their inpidual backs. Once they guessed their terms, they can sit down. It takes only minutes. And not only are the students up and moving, but they also are using what they know about the vocabulary words to give synonym clues, definitions, examples, etc. to their peers. TIP: Primary teachers may not want 25 students aimlessly wandering the room. Instead, you might bring the class together to the carpeted aread and selected one student at a time to “wear” a term on his back. The whole class gives clues to the one student.


3. I Have… Who Has: Adapting this idea from a math computation activity, Instructional Coach Dylan Purlee of Clark-Pleasant Community School (Whiteland, IN) created a series of cards. The TOP of one card included a vocabulary word. The BOTTOM of the same card included a definition for a DIFFERENT word. A second card included the vocabulary word (at the top) that went with the first card’s definition and a definition for a SECOND term (at the bottom). When reviewing science terms, the activity sounded like this:

  • Student 1: Who has a liquid that falls from the sky?
  • Student 2: I have rain. Who has frozen precipitation that gently floats to the ground in winter?
  • Student 3: I have snow. Who has tiny pellets of ice that fall rapidly when it is cold outside?
  • Student 4: I have sleet. Who has…

4. Taboo: Just like the game, students have to get their class/team to guess a relevant content-area term, without using the most common words associated with it. In italics are a sample list of terms for review. The words after the colon are all taboo and cannot be used when giving clues to teammates.

  • genre: topic, category, theme, types
  • diameter: circle, across, radius, distance
  • magnify: larger, bigger, enlarge, blow up
  • multiple: multiply, many, times, several
  • grammar: vowels, words, parts of speech, language, proper
  • persuasive: persuade, encourage, manipulate, make, influence
Taboo Vocabulary Game
Dice for Vocabulary Practice5. Cubing: With students in small groups, give each team two game dice (two different colors of dice). On the board, list the six terms you want the students to review in one column. And in a second column, list the six different strategies you want them to apply to each word. For example, in a math class the two lists might look like this:

TERMS (Blue Die)
1. Radius
2. Diameter
3. Circumference
4. Perimeter
5. Area
6. Volume

1. Explain/Define the term.
2. Draw the term.
3. Give an example of the term.
4. Make the term with Play-Doh.
5. Act out the term.
6. Use the term in a sentence, making it the third word in the sentence.

Each person in the team takes a turn rolling both dice. The number he rolls on the blue die determines the vocabulary word he is to work with. The red die indicates what he is to do to that word.

As the dice get passed from person to person, the students inevitably go through the list of terms multiple times, thinking about them through a variety of strategies. The teacher roams around the room listening for accurate information and clarifies misunderstandings if necessary.

6. Vocabulary Riddles: To challenge students to deepen their understanding of terms, Dylan Purlee also requires them to write vocabulary riddles. Each riddle includes four clues and ends with Who am I? Once riddles are written, have students share them aloud with the class. Allow the student who guesses correctly to be the next one to share.

A riddle for plot exposition might sound like this:

1. I show up in a story when you don’t expect it and sometimes you can’t understand me.
2. If you read me carefully, then you can make good predictions.
3. I help the author build suspense and can keep the reader guessing.
4. I give you “hints” throughout the story. Who am I?

Answer: Foreshadowing

These riddles require the writer to truly understand the term in order to think abstractly. (Such an activity also targets several writing skills, including personification, point of view, varied sentence beginings, and varied sentence types.

7. Sorry-o-poly: Francie Blaney at River Forest High School (Hobart, IN) is following Dr. Robert Marzano’s research on vocabulary development. She has developed a new word game that causes students to work multiple times with a core word. Francie created Sorry-o-opoly and wanted to share it with other teachers.

Sorryopoly Vocabulary Game

Consider content-area application, too, for all those core vocabulary words they need to know before they pass to the next grade.

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